

I believe many technical managers would do very well to contemplate this in hiring by gauging creativity and in production by allowing time boxed exercises to evolve functional and non-functional capabilities. This is true as well of all fields of human activity traditionally considered by many to be purely creative / artistic: music, art, architecture etc. design, usability and information architecture). The scientific aspects reinforce the need for considered methodology, measured responses to create healthy feedback loops on both progress and results, and the imposition of order upon chaos (e.g.
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I have always felt that Software Development is as much a creative / artistic endeavour, if not more so, than it is a science. This is an interesting read on employee motivation, reconfirming that the intangibles - including intellectual / creative freedom really do matter.
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And the consensus, led by McNealy, was that although they said they believed “Oracle would be more savage, IBM would make more layoffs.”
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When encountering another dog and one’s trainer, the player’s dog may fight or play with the other.Excerpts From: Java Creator James Gosling: Why I Quit Oracle - In an exclusive interview with eWEEK, Java creator James Gosling discusses a series of issues he earlier declined to take public, including why he left Oracle. The player’s dog will usually bark once when encountering a “?” mark icon that is a present, and usually bark twice if it is a neighborhood dog. While walking, question mark icons on the map point out areas that may contain neighborhood dogs or presents, though presents can be found unmarked as well.

By walking their dog, players earn trainer points the amount of points varies depending on the length of the walk, and activities participated in on the way, such as contest training. As points accumulate, more dogs become available for the player to adopt, and more background can be purchased to decorate the player’s in-game house.
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Money is used to purchase items, whilst trainer points grow or shrink depending on the actions of the player. The game features two brands of currency: money and “trainer points”. Dogs can be walked to the park where they can practice their disc catching skills, and to the gymnasium to practice dog agility. With the microphone that is built into the DS, the player can create voice commands which the puppy will understand and, if properly trained, follow. Using the touchscreen, the owner can play with, train, pet, walk, brush, and wash a virtual dog.
